I was originally drawn to Dwarf Fortress about 10 years back as part of the hunt for a worthy successor to Dungeon Keeper (and what I found was a lot more than that!). Quote from: Zsinj on August 31, 2016, 05:37:56 am Thanks a lot for the feedback guys - in response no it doesn't actually have to be dwarves, I was probably playing up the DF similarities for the benefit of the audience here. I'm wary of letting these ideas bloat out to too much scope creep, but this is the rough long-term plan for what the game will end up involving. Play as an invasion of demons (think Dungeon Keeper minions and playstyle) secretly building up your power base or else fending off parties of adventuring heroes.Play as a dragon amassing a hoard of treasure deep in the mountain, with an army of loyal kobolds to do your bidding.Play as a necromancer researching the secrets of immortality - raise your minions from dead and you don't need to worry about feeding them, but they'll have their own maintenance issues to deal with.Play as a lone wizard building a "tower" or secret lair to conduct your magical research, using constructs such as golems and summoned familiars to do most of the grunt work.While I'm aiming at an initial release of dwarves, humans and orcs, what I'd really like to do is push it further than that and have the following "races": While I'm initially focusing on dwarves as the first playable race (mostly for people's familiarity), I plan to branch out into other races with their own gameplay mechanics and features. The whole "be the bad guy" vibe really struck a chord with me and it's something I'm aiming to recapture. Thanks a lot for the feedback guys - in response no it doesn't actually have to be dwarves, I was probably playing up the DF similarities for the benefit of the audience here. I hope this coming so closely after the above post doesn't further sour future readers to your idea. I guess at this point it may be too late to re-do all the visual assets you have planned, and general gameplay design to shift focus from the "traditional" dwarven colony. Even just mountain-living humans would be fairly unique at this point. Orcs (though that race tends to favour war over industry). Morloks, troggs (in the latter case, could be a more 'noble'/evolved offshoot of troggs, versus the more animal/tribal versions that populate the world). Why not try something different, just for the aesthetics? Go for the evil bent and make them deep dwarves (bonus for exploring how their civilization works even if the world considers them 'evil')! Some kind of illithid expy (WotC is touchy about its property but it should be easy enough to design a race of psi-orientated deep-horrors inspired by mindflayers feeding/caring for/managing an elder brain equivalent would also give players a slightly more focused goal than "survive"). Here's a gif of the UI I'm currently working on in-game:ĭoes it have to be dwarves? It's incredibly common at this point - always the traditional tolkienesque industrious hill/mountain dwarves. I'm also writing the game to be completely open to modding - everything is to be as data-driven as possible. Similar to adventure mode and reclaim fortress in DF, you'll be able to take a party of your brightest and best dwarves/other settlers on an adventure to a site created by another player, for the opportunity to collect otherwise unavailable loot and resources. Where it differs is that there'll be an opt-in, kind of asynchronous multiplayer mode - your fortresses will be uploaded to a central server for other players to view and explore. I don't think I need to tell you how the game plays for the most part - you have a small band of dwarves and attempt to build up a functioning settlement. As a longtime fan of DF this is my dream gaming project, to take the elements I love of that game and others in an attractive, approachable package. Hey Bay watchers, I'm creating King under the Mountain, it's a game very heavily inspired by Dwarf Fortress (primarily), mixed with The Settlers, Prison Architect and Dungeon Keeper. Concept art of an underground dwarven settlement
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