![]() ![]() Then the user would just click Save Tileset and give it a desired name, and it would appear as a tileset option that could then be assigned to one of the tabs of a zone. Then, within RPG Maker VX Ace, the user could go to the Database Tilesets tab and click a Tileset Assembly button, which would open a Tileset Assembly interface, including the ability to select a folder to see its pool of tiles on the left, and then paint those tiles onto the tileset at the right, similar to painting a map. So, for example, the user could place their desired graphics into a Graphics/Tiles folder, and could use sub-folders to keep their tile graphics organized. However, let's instead let the creator assemble 'tilesets' within the program. However, even though separate graphic files would allow each tile to have unique properties (an advantage), it would complicate tilesets (a seeming disadvantage). This would allow things such as animated autotile shallow water that is transparent and has a 'bush' graphic effect at a higher layer, allowing visibility of the underlying lower layer.Įxample of how this might work: Make each tile its own graphic file. Better control of Tiles/Tilesets: Ability to animate any tile, or set any tile to autotile. Plugins/Extensions - (For Example a Custom Battle System needs some script calls to be configured through the game (For example XAS), so wouldn't it be better if the plugin provides a new Tab in the Event Command window with easy button options instead of doing some realy complicated script calls) 2. May be missing some suggestions from the thread, and there's probably some duplicates.Some suggestions are simple or kinda pointless but wanted to include all the suggestions made.Your best english site for Rpg Maker VX Resources!Ī list of things that would be nice to have in the next installment of RPG Maker! For more on this discussion visit List Compiled by ShinGamix of Zombie Kingdom & red mammoth v. ![]()
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